Bloons TD 6 introduces many new game mechanics, including Heroes, new Bloon types, 5th-tier upgrades, and a third upgrade path for each monkey. DDTs, which first appeared in Bloons Monkey City, also return in Bloons TD 6. The game also introduces three new Bloon types: The BAD (Big Airship of Doom) is the new strongest bloon in the game, and is immune to any form of slowdown, knockback, or instakill. Purple Bloons have been are a new counterpart to the Black and White Bloons, and are immune to fire, plasma, and energy weapons. The Fortified Bloon property is introduced alongside the returning Camo and Regrow properties; bloons with this property are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for Leads, which quadruples its health). Line of Sight is a new game mechanic that appears on certain maps, where certain types of obstacles can block certain towers from seeing over them.
Each game is divided into rounds. Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced.
MOAB-Class bloons such as the MOAB, BFB, ZOMG and DDT return in BTD6, along with the new BAD bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. MOABs require 200 hits to pop, BFBs require 700 hits to pop, ZOMGs require 4,000 hits to pop, DDTs require 400 hits to pop and BADs require 20,000 hits to pop, all gaining more health every round after Round 80. After defeating Round 100, players will receive an "Insta-Monkey" which has the chance of already having upgrades that can be placed for free in any mode except for C.H.I.M.P.S. and challenges with no powers.
Bloons TD 6 currently features a roster of 22 monkeys (2 new monkeys and 20 returning from previous BTD games) and 13 heroes to help pop bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities, and strengths. Monkey XP still exists, but this time around it functions a bit differently. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example. Several towers have been renamed from BTD5, namely Boomerang Monkey (from Boomerang Thrower), Wizard Monkey (from Monkey Apprentice), Bomb Shooter (from Bomb Tower), Ice Monkey (from Ice Tower), Mortar Monkey (from Mortar Tower), Dartling Gunner (from Dartling Gun), and Engineer Monkey (from Monkey Engineer).
Image(s) to replace: Use official bloon decals (for Bloonarius Minions) and 3D models, not screenshots. Try a particular 3D perspective like other MOAB-class bloons for Lych-Soul and Resurrected Blimps. Resurrected Blimps should showcase all four types (MOAB, BFB, ZOMG, DDT) together closeby. Bloonarius Minions should showcase a Red Bloonarius Minion.
Challenge Editor is used to make various challenges in BTD6. In Challenge Editor, players can set the map, difficulty, starting cash, lives, rounds, and other special parameters to increase the overall complexity of the challenge. For instance, the health and speed of regular bloons and MOAB-class can be increased or decreased, certain towers and/or upgrades may be restricted, certain quantities of towers may also be restricted, and certain CHIMPS rules (i.e. in this case, Continues, Hearts Lost, Monkey Knowledge, Powers, Selling, but not Income) may be implemented too. Additionally, the player may set all regular bloons to become Regrowth and/or Camo.
Dart for cheap defense, Tacks for segmented turns, and Bombs for grouped enemies. You could also use Ice for fast bloons, and Super Monkey for when things get dicey. Overall, it would offer some strategy as waves got more complex. But, your kit of towers remains the same alongside some new upgrades.
With the release of BTD2 came the addition of the Boomerang Monkey. It also came with iconic road spikes, monkey glue, and rainbow bloons. As players requested over 300 days and 32 million plays, the developers released Bloons TD3 with more additions.
They gave the game more depth and strategy. The addition of another upgrade path for the towers gave players the decision of specializing their monkeys to counter a specific threat. During this time, new bloons came in the form of the brown bloon and the M.O.A.B boss.
Now the MOAB is short for Massive Ordinary Air Blimp. It drops 4 brown bloons when popped, the first iteration of the future Ceramic Bloon. The third installment also introduced the pineapple bomb that has a delayed explosion, which paired well with glue. Super Monkey Storm also debuted in this installment and gave the player a panic button to clear all bloons.
However, 4 was conservative on the additional towers. BTD5 expanded on the upgrades of existing and new towers by adding a new upgrade path for all of them. Players have a great opinion of bloons TD5 because of this addition.
The present iteration of the bloons tower defense series is Bloons TD6. The development style of the game turns into a live service, as updates come regularly. New weekly and monthly game modes are also available that feature a leaderboard for local and global rankings, to name a few.
This list will detail the 10 best towers to start any map in Bloons TD6 with. Rankings are based off cost as well as what early power they offer (dealing with certain bloons), including what strategies they fulfill when completing later rounds.
Ninjas are a strong early unit because they can hit camo bloons and shoot quickly. Their weakness lies in lead bloons, which is where alchemists come in. As mentioned above, their acidic mixture dip upgrade gives any tower the ability to pop lead bloons.
This combo will help you slow down your enemy with eyes monkey in order to make the bloons stay on the screen longer. the Perma-Spike dishes out more damage the longer enemies are on the screen, making this an excellent combination on even the most challenging rounds. 041b061a72