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Cabelas Dangerous Hunts 2011

  • The games feature the following tropes: Abusive Parents: Cole's father, Samson, isn't physically abusive (at least, not from what is seen in the game), but his extremely strict and demanding personality always made it difficult for Cole to get along with him. He is shown as being very harsh, and never hesitates to make it clear to Cole that, if he doesn't live up to the family name, he will disown him. Near the end of the game, he even confesses to Cole that, when his brother Adrian died, he always felt like he lost the wrong son. Also, depending on your interpretation of the game's events, he may actually have been the one truly responsible for Adrian's death when he commanded the wolf pack that lived on his land to attack both his sons so they could prove themselves. Subverted in that, by the end of the game, he realizes what a terrible father he was and tries to save Cole from the Kaftar before dying.

  • Animalistic Abomination: The Kaftar in Dangerous Hunts 2011 is seen as this by the Ugandan villagers who have been tormented by it's attacks for generations. The game itself, however, never reveals if it truly is a demonic beast out for human blood or something less supernatural.

  • Animal Nemesis: Usually serves as the final boss of each game.

  • Animals Hate Him: Stepping into a region causes every carnivore bigger than a corgi and dangerous herbivore to despise you. Angry, Angry Hippos: A rare enemy or a boss fight in Africa levels.

  • Bears Are Bad News: Black bears, grizzlies, and polar bears. Often the boss animal for North American levels.

  • Brutish Bulls: Cape Buffalos are very common enemies in Africa stampede levels, and Bantengs can be found in Dangerous Hunts 2 Australia levels.

  • Cruel Elephant: Elephants can be found as enemies on Africa levels, although they can only be sedated instead of killed as they are protected.

  • Full-Boar Action: Both of your normal and "Hogzilla" variety.

  • Heinous Hyena: In addition to the typical spotted hyenas appearing as enemies in the African levels (and occasional striped hyenas in India in 2009), the Kaftar resembles a beefed-up, larger version of a striped hyena.

  • Maniac Monkeys: Large and vicious groups of baboons are present in both 2011 and 2013

  • Never Smile at a Crocodile: Nile crocodiles are pretty much guaranteed to show up in the Africa levels.

  • Panthera Awesome: Lions, tigers, leopards, and pumas; oh my! Final boss of 2013 is a pride of black lions.

  • Rhino Rampage: Reoccurring picks for boss fights in Africa levels.

  • Savage Wolves: Common mooks and Zerg Rush battles in North America and north Asia levels. Replaced by Dingos in Australia settings.

  • Apocalyptic Log: Dangerous Hunts 2011 features survival horror-style journals just lying around.

  • Ax-Crazy: A lot of the animals in the game series look extremely unhinged, and have an unusually high level of aggression as well. But the Kaftar, the bear in Dangerous Hunts 2011 and the scarred bear in Dangerous Hunts 2013 take the cake.

  • Bigfoot, Sasquatch, and Yeti: A yeti serves as the final boss in 2.

  • Charles Atlas Superpower: Flint Abrahams is capable of feats of strength that no normal human should logically be able to do. He pushes a fully grown male lion off of him with just his legs, lifts a large black caiman with just one arm (stabbing its throat with a knife), and pushes off a bull moose's head as it tries to crush him with its antlers.

  • Darker and Edgier: Dangerous Hunts 2011 is by far the darkest title in the series. While the previous games had plenty of violence and suspense, they still had either comical characters (like Reginald in Dangerous Hunts 2) or a sense of victory at the end after the protagonists finally killed the main antagonist. Dangerous Hunts 2011, on the other hand, has almost zero comedy and features a much more violent story with themes of abusive parenting and a much more hopeless atmosphere, with supernatural overtones and the death of every character other than the protagonist Cole. Also, while the Kaftar is apparently killed at the end, it doesn't truly feel like victory since Cole has still lost everyone in his life and is now alone with many unanswered questions about the true nature of the beast he just defeated.

  • Darkest Africa: The African continent is visited quite often, and it is usually the home of very lethal predators. A good portion of the storyline in Dangerous Hunts 2011 and Dangerous Hunts 2013 happens here, and it is here too that the Final Boss of said two games is confronted.

  • Everything Is Trying to Kill You: On top of the more understandable predators, you'll occasionally have animals like vultures attacking for no good reason.

  • First Installment Weirdness: The first game actually is a hunting simulator, with management of gear, purchasing of tags, money you had to purchase everything with, enforcement of poaching laws (exceptions are granted when using "self-defense" weapons like pistols and knives), tags being in/out of season, random animal placement, etc. Excluding the Action Zone (a mode that returned in Dangerous Hunts 2009), it feels more like one of the early Big Game Hunter games than it does its own series. There was a story mode, but it was more of "do specific challenges that you wouldn't do in normal gameplay, like shooting a bear at point-blank instead of far away like a smart person."

  • Giant Space Flea from Nowhere: 2 builds up the confrontation with Big Grimm, a larger than average polar bear, with enough suspense and tension to obviously seem like the game will conclude with him as the final boss. Who in their right mind would have expected a yeti to suddenly appear on the scene after said battle?

  • Good Parents: In contrast to Samson from Dangerous Hunts 2011, who has some very questionable parenting methods, Ned from Dangerous Hunts 2013 is a fun, loving and supportive father to his two sons. His death greatly affects said sons and causes a rift in their relationship for many years.

  • Herbivores Are Friendly: Obviously averted with the big dangerous herbivores (like buffalo or rhinos), but herbivores like deer or antelope seem to generally flee rather than attack the player. Averted even then with some elk that appear in Dangerous Hunts 2009.

  • Heroic Mime: Zigzagged in Dangerous Hunts 2011, where Cole gives entire speeches in-between levels, but during regular cutscenes and gameplay is in full-on mime mode. Averted with Jacob in Dangerous Hunts 2013, who regularly talks in both cutscenes and gameplay, and with Flint in Dangerous Hunts 2009. Played straight in Dangerous Hunts 2.

  • It Can Think: In Dangerous Hunts 2011, it's implied this is what makes the Kaftar so dangerous. It may or may not be the product of selective breeding and chemical conditioning by a military project attempting to produce trained animal super-soldiers (though the memos found inside Project Nightfall seem to imply they were attempting to duplicate the Kaftar rather than having originally created it).

  • Jerkass Has a Point: Samson yelling at Cole after he just saved his life from a mountain lion attack makes him look like a true Ungrateful Bastard, but his point about how much of a terrible idea it is to leave a wounded predator to run loose instead of taking it out immediately is entirely correct.

  • The Mockbuster: Especially Dangerous Hunts 2013, which most people jokingly refer to as "Call of Duty: Animal Warfare" due to its overabundance of quick time events and scripted sequences.

  • Made of Iron: Zig-zagged. Most of the animals die after a few shots. The bosses, on the other hand, are able to take an enormous punishment before they go down, even resisting several shots aimed directly at their vitals.

  • Maybe Magic, Maybe Mundane: The plot of Dangerous Hunts 2011 revolves around a seemingly supernatural force that is able to control predators into attacking humans. It's unclear whether this force is the Kaftar, an even more sinister supernatural force, or some kind of secret scientific weapon developed by the Dharma Initiative-like "Project Nightfall".

  • More Predators Than Prey: You'll be mobbed by an insane number of predators in each level. Apparently a single half-mile track of Alaska is home to several dozen wolves and an equal number of mountain lions. Zig-zagged in 2013, which does have a good number of herbivores like cape buffalo and rhinoceros attacking you as well, but only in the large numbers during the stampede level.

  • Super-Persistent Predator: That damn Kaftar.

  • Testosterone Poisoning: Cole's father in Dangerous Hunts 2011 is an amazing caricature of manliness, with massive amounts of facial hair, derisively referring to his wife with her shopping malls and tofu, and when Cole shoots his first elk, his father has him cut out its heart and eat it.

  • The Theme Park Version: The recent games are not hunting simulators, but rather arcade-style shooters. Think Call of Duty or Halo with real-life animals instead of the military.

  • Tranquilizer Dart: Two missions in Dangerous Hunts 2009 involve tranquilizing animals instead of killing them. The first has you tranquilize four escaped tigers that were supposed to be relocated, and a later one has you tranquilize and put radio collars on Asiatic black bears.

  • Violation of Common Sense: Dangerous Hunts 2011 features "Marksman Targets" that the player can shoot throughout the game for bonus XP. In the first stage they're hanging fruit, but in the second they're beehives. Beehives can also be shot in 2009.

Cabelas Dangerous Hunts 2011


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