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Vray for Sketchup 2020: A Comprehensive Review




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Introduction




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If you are looking for a powerful and versatile rendering software that works seamlessly with SketchUp, a popular 3D modeling software, you might want to check out Vray for Sketchup 2020. This software is designed by Chaos Group, a leading company in the field of computer graphics and visualization. Vray for Sketchup 2020 is the latest version of the software that offers a number of improvements and new features, such as real-time rendering, cloud rendering, Chaos Cosmos library, VRscans materials, and more. In this article, we will review Vray for Sketchup 2020 in detail and see how it can help you create stunning renders with ease and efficiency.




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In order to use Vray for Sketchup 2020, you need to have SketchUp 2019 or later installed on your computer. You also need to meet the minimum system requirements for Vray, which vary depending on the rendering engine you choose (CPU, CUDA, or RTX). You can find more information about the installation and system requirements on the official website . Once you have installed Vray for Sketchup 2020, you can access it from the V-Ray toolbar or the Asset Editor in SketchUp.


Rendering modes and options




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Vray for Sketchup 2020 offers different rendering modes and options that can suit your needs and preferences. You can choose between interactive and production rendering, progressive and bucket sampling, and CPU or GPU engines. You can also use Vray Vision, Vray Frame Buffer, and Vray Cloud for different purposes and results. Let's take a look at each of these modes and options in more detail.



  • Interactive vs Production rendering: Interactive rendering allows you to see the changes you make to your scene in real time, while production rendering produces the final image with higher quality and accuracy. You can switch between these modes from the Render rollout in the Asset Editor or from the V-Ray toolbar. Interactive rendering is useful for testing different lighting, materials, camera settings, etc., while production rendering is recommended for the final output.



  • Progressive vs Bucket sampling: Progressive sampling renders the whole image progressively, starting from a noisy image and refining it over time. Bucket sampling divides the image into small regions (buckets) and renders them one by one with a fixed number of samples. You can switch between these modes from the Render rollout in the Asset Editor. Progressive sampling is faster and more responsive, while bucket sampling is more memory-efficient and consistent.



  • CPU vs GPU engines: CPU engine uses the processor of your computer to perform the raytracing calculations, while GPU engines use the graphics card (CUDA or RTX) to accelerate the rendering process. You can switch between these engines from the Render rollout in the Asset Editor or from the menu on the right of the Engine parameter. CPU engine supports more features and render elements than GPU engines, while GPU engines are generally faster and more scalable.



  • Vray Vision: Vray Vision is a real-time viewer that can be used in any project set up for Vray rendering. It is a lightweight "game engine" that does not use any type of raytracing. It allows you to navigate your scene interactively and see how it looks with Vray materials, lights, cameras, etc. You can launch Vray Vision from the V-Ray toolbar or from the Render rollout in the Asset Editor. You can also export your scene as a standalone executable file that can be viewed on any computer with Vray Vision installed.



  • Vray Frame Buffer: Vray Frame Buffer (VFB) is a window that displays the rendered image and provides various tools and options for post-processing and analysis. You can access the VFB from the V-Ray toolbar or from the Render rollout in the Asset Editor. The VFB allows you to adjust exposure, white balance, color correction, lens effects, denoising, etc., as well as to save and load render presets, compare render history, add render elements, measure lighting values, etc.



  • Vray Cloud: Vray Cloud is a cloud rendering service that allows you to render your scenes online without using your own hardware. It is fast, secure, and easy to use. You can access Vray Cloud from the V-Ray toolbar or from the Render rollout in the Asset Editor. You need to have a Chaos account and enough Chaos Cloud Credits to use this service. You can upload your scene to Vray Cloud with a single click and monitor the rendering progress from any device. You can also download or share your rendered images online.



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Lighting and materials




One of the most important aspects of rendering is lighting and materials. Vray for Sketchup 2020 offers a variety of tools and options to create realistic and artistic lighting and materials for your scenes. You can use different types of lights, global illumination, ambient occlusion, Chaos Cosmos library, VRscans materials, and more. In this section, we will explore some of the features and benefits of lighting and materials in Vray for Sketchup 2020.



  • How to create and adjust different types of lights in Vray for Sketchup 2020?



Vray for Sketchup 2020 supports several types of lights, such as Omni Light, Rectangle Light, Spot Light, Dome Light, Sphere Light, IES Light, Mesh Light, and SunLight. You can create these lights from the V-Ray toolbar or the Asset Editor. Each light has its own parameters that can be adjusted in the Asset Editor or in the SketchUp viewport. You can control the intensity, color, temperature, direction, size, shape, shadow, decay, and other properties of the lights. You can also use light instances to duplicate and edit multiple lights at once. For more information on how to use each type of light, see the Lights page.



  • How to use global illumination and ambient occlusion for realistic lighting effects?



Global illumination (GI) is a term that refers to the indirect illumination of a scene by bounced light rays. Ambient occlusion (AO) is a term that refers to the shading of corners and crevices where direct light is blocked. Both GI and AO can enhance the realism and depth of your renders by simulating natural lighting conditions. Vray for Sketchup 2020 offers several methods to calculate GI and AO, such as Brute Force, Irradiance Map, Light Cache, etc. You can enable and adjust these methods from the Global Illumination rollout in the Asset Editor. You can also use render elements to output GI and AO as separate channels for post-processing. For more information on how to use GI and AO in Vray for Sketchup 2020, see the Global Illumination page.



  • How to use Chaos Cosmos for render-ready assets and materials?



Chaos Cosmos is a library of render-ready 3D assets and materials that can be easily added to your scenes. It includes models of people, animals, vehicles, furniture, plants, accessories, etc., as well as materials of metals, woods, fabrics, plastics, etc. You can access Chaos Cosmos from the V-Ray toolbar or the Asset Editor. You can browse, search, preview, download, and insert the assets and materials into your scene with a simple drag-and-drop. You can also adjust the parameters of the assets and materials in the Asset Editor or in the SketchUp viewport. Chaos Cosmos assets and materials are optimized for Vray rendering and are compatible with Vray Vision and Vray Cloud. For more information on how to use Chaos Cosmos in Vray for Sketchup 2020, see the Chaos Cosmos page.



  • How to use VRscans for scanned materials with high accuracy and detail?



VRscans is a service that provides physically accurate scanned materials for Vray rendering. VRscans uses a patented technology that captures the full appearance of a material, including its surface texture, reflectance, glossiness, translucency, etc. VRscans materials are available as a library of over 1000 materials that can be downloaded from the Chaos website, or as a custom service that scans your own material samples. You can use VRscans materials in Vray for Sketchup 2020 by creating a VRscans material from the Asset Editor or by importing a .vrscan file into your scene. You can also adjust some basic parameters of the VRscans materials in the Asset Editor or in the SketchUp viewport. VRscans materials are compatible with Vray Vision and Vray Cloud. For more information on how to use VRscans in Vray for Sketchup 2020, see the VRscans page.


Camera and effects




The camera and effects are another important aspect of rendering that can affect the mood and style of your images. Vray for Sketchup 2020 offers a number of tools and options to create realistic and artistic camera and effects for your scenes. You can use different camera types, depth of field, motion blur, lens effects, vignetting, atmospheric effects, volumetric effects, and more. In this section, we will explore some of the features and benefits of camera and effects in Vray for Sketchup 2020.



  • How to set up and control the camera parameters in Vray for Sketchup 2020?



Vray for Sketchup 2020 supports different camera types, such as Perspective, Orthographic, Spherical, Cylindrical, Box, and Fish Eye. You can create these cameras from the V-Ray toolbar or the Asset Editor. Each camera has its own parameters that can be adjusted in the Asset Editor or in the SketchUp viewport. You can control the focal length, field of view, aperture, shutter speed, ISO, white balance, distortion, clipping, and other properties of the cameras. You can also use camera instances to duplicate and edit multiple cameras at once. For more information on how to use each type of camera, see the Cameras page.



  • How to use depth of field, motion blur, lens effects, and vignetting for cinematic effects?



Depth of field (DOF) is an effect that simulates the focus range of a real camera lens. It creates a blurred background and foreground for objects that are not in focus. Motion blur is an effect that simulates the movement of objects or the camera during the exposure time. It creates a blurred trail for moving objects or a blurred image for a moving camera. Lens effects are effects that simulate the optical phenomena that occur when light passes through a real camera lens. They include bloom, glare, streaks, diffraction, etc. Vignetting is an effect that simulates the darkening of the image corners due to the lens geometry or hood. You can enable and adjust these effects from the Camera rollout in the Asset Editor. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use these effects in Vray for Sketchup 2020, see the Depth of Field page, the Motion Blur page, the Lens Effects page, and the Vignetting page.



  • How to use atmospheric effects such as fog, aerial perspective, and environment fog for environmental effects?



Atmospheric effects are effects that simulate the scattering and absorption of light by the atmosphere or other media. They include fog, aerial perspective, and environment fog. Fog is an effect that simulates the presence of water droplets or dust particles in the air. It creates a hazy appearance and reduces the visibility and contrast of distant objects. Aerial perspective is an effect that simulates the color shift and fading of distant objects due to atmospheric scattering. It creates a realistic depth cue and enhances the sense of scale and distance. Environment fog is an effect that simulates the volumetric scattering of light by a homogeneous medium. It creates a soft glow and color bleeding around light sources and objects. You can enable and adjust these effects from the Environment rollout in the Asset Editor. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use these effects in Vray for Sketchup 2020, see the Fog page, the Aerial Perspective page, and the Environment Fog page. Volumetric effects such as fire, smoke, water, and clouds for dynamic effects




Volumetric effects are effects that simulate the appearance and behavior of gaseous or liquid substances that occupy a volume in space. They include fire, smoke, water, and clouds. Vray for Sketchup 2020 offers several methods to create and render volumetric effects, such as Vray Volume Grid, Vray Environment Fog, Vray Toon, and Vray Clipper. You can use these methods to create realistic and stylized effects for your scenes. In this section, we will explore some of the features and benefits of volumetric effects in Vray for Sketchup 2020.



  • How to use Vray Volume Grid for fire and smoke effects?



Vray Volume Grid is a tool that allows you to import and render volumetric data from simulations or files. You can use it to create fire and smoke effects that are based on realistic physics and chemistry. You can create these effects using external software such as Phoenix FD, FumeFX, Houdini, etc., or using OpenVDB files. You can import these effects into your scene using the Vray Volume Grid object from the V-Ray toolbar or the Asset Editor. You can adjust the parameters of the Vray Volume Grid object in the Asset Editor or in the SketchUp viewport. You can control the shading, lighting, emission, scattering, extinction, temperature, velocity, and other properties of the fire and smoke effects. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use Vray Volume Grid in Vray for Sketchup 2020, see the Vray Volume Grid page.



  • How to use Vray Environment Fog for water and cloud effects?



Vray Environment Fog is an effect that simulates the volumetric scattering of light by a heterogeneous medium. You can use it to create water and cloud effects that are based on noise patterns and textures. You can create these effects using procedural or image-based textures that define the density, color, emission, etc., of the medium. You can apply these textures to the Environment Fog parameter in the Environment rollout in the Asset Editor. You can adjust the parameters of the Environment Fog effect in the Asset Editor or in the SketchUp viewport. You can control the shading, lighting, emission, scattering, extinction, phase function, noise scale, noise detail, noise offset, and other properties of the water and cloud effects. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use Vray Environment Fog in Vray for Sketchup 2020, see the Environment Fog page.



  • How to use Vray Toon for stylized effects?



Vray Toon is an effect that simulates a cartoon-like or cel-shaded appearance for your renders. You can use it to create stylized effects that are based on outlines and flat colors. You can create these effects using a Vray Toon material that can be applied to any object or light source in your scene. You can create a Vray Toon material from the Asset Editor or from the Material Editor in SketchUp. You can adjust the parameters of the Vray Toon material in the Asset Editor or in the SketchUp viewport. You can control the color, width, opacity, contour type, contour bias, contour quality, line style, line pattern, line jitter, line overlap, line overbrighten, and other properties of the stylized effects. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use Vray Toon in Vray for Sketchup 2020, see the Vray Toon page.



  • How to use Vray Clipper for cutaway effects?



Vray Clipper is a tool that allows you to create cutaway or cross-section effects for your renders. You can use it to reveal the internal structure or details of an object or a scene. You can create these effects using a Vray Clipper object that can be applied to any object or group in your scene. You can create a Vray Clipper object from the V-Ray toolbar or the Asset Editor. You can adjust the parameters of the Vray Clipper object in the Asset Editor or in the SketchUp viewport. You can control the clipping plane, clipping direction, clipping mode, material mode, material ID, and other properties of the cutaway effects. You can also use render elements to output these effects as separate channels for post-processing. For more information on how to use Vray Clipper in Vray for Sketchup 2020, see the Vray Clipper page.


Render elements and post-processing




Render elements are channels that store different aspects of your render, such as lighting, reflections, shadows, alpha, etc. They can be used for post-processing and compositing purposes, such as adjusting the color, contrast, brightness, etc., of your image, or adding effects, filters, masks, etc., to your image. Vray for Sketchup 2020 supports a number of render elements that can be enabled and adjusted from the Render Elements rollout in the Asset Editor. You can also use denoising tools, color correction tools, and compositing tools to enhance your render quality and appearance. In this section, we will explore some of the features and benefits of render elements and post-processing in Vray for Sketchup 2020.



  • What are render elements and how to use them in Vray for Sketchup 2020?



Render elements are channels that store different aspects of your render, such as lighting, reflections, shadows, alpha, etc. They can be used for post-processing and compositing purposes, such as adjusting the color, contrast, brightness, etc., of your image, or adding effects, filters, masks, etc., to your image. Vray for Sketchup 2020 supports a number of render elements that can be enabled and adjusted from the Render Elements rollout in the Asset Editor. You can add or remove render elements from the list by clicking on the plus or minus icons. You can also rename or reorder render elements by double-clicking on their names or dragging them up or down. Each render element has its own parameters that can be adjusted in the Asset Editor or in the SketchUp viewport. You can control the file format, file name, multiplier, filtering, denoising, and other properties of the render elements. You can also use render elements presets to quickly enable or disable a set of render elements for common scenarios. For more information on how to use render elements in Vray for Sketchup 2020, see the Render Elements page.



  • How to use denoising tools to reduce noise and improve render quality?



Denoising tools are tools that can reduce the noise and artifacts in your renders, and improve the render quality and speed. Noise is a common problem in rendering, especially when using low sampling settings or complex lighting and materials. Denoising tools can help you achieve a cleaner and smoother image with less samples and time. Vray for Sketchup 2020 offers several denoising tools that can be used at different stages of the rendering process, such as Vray Denoiser, NVIDIA AI Denoiser, Intel Open Image Denoise, etc. You can enable and adjust these tools from the Settings rollout in the Asset Editor. You can control the mode, amount, radius, blend, input, output, and other properties of the denoising tool


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